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Hard Time

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#707629·PS5 / Xbox Series

How the club is built

ATTACKMIDFIELDDEFENCEKEEPINGFORMDISCIPLINE
stronger than this share of clubsscore
rank
Attack
none
nobody has played enough—
Midfield
2 builds
46
60th
Defence
1 build
72
97th
Keeper
none
nobody has played enough—

Longest runs

Wins
6
Unbeaten
12
Clean sheets
7

Club milestones

4 / 4 unlocked
rare
6
wins in a row
Rolling
next · On a tear10
rare

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Your Rolling card is ready.

RollingHard Time

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rare
12
without defeat
Unbeaten run
next · Hard to beat15
rare

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Your Unbeaten run card is ready.

Unbeaten runHard Time

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rare
3
ranked builds
A core
next · Deep squad6
rare

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Your A core card is ready.

A coreHard Time

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common
4
goal win
Comfortable
next · Rout5
common

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Your Comfortable card is ready.

ComfortableHard Time

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legendarythe top step of its ladderepicthe step below itrarea serious totalcommonthe first step

Form

13 stored matches
3.00points per game, last 5+3.00

See the whole run, not the five letters EA gives you.

  • Rolling points a game across every match kept here
  • Every result underneath, so the smoothing hides nothing
  • A line that reaches further back the longer you are tracked

Rolling 5-match points per game across every match stored for this club, oldest on the left. The dashed line is 1.50 — roughly the difference between climbing and sliding. EA publishes only the last ten matches, so this reaches back further the longer a club has been tracked here.